Equalizer Bands Explained: What 60 Hz to 15 kHz Each Do

6 MIN READ
PUBLISHED OCTOBER 2026
Close-up of a six-band graphic equalizer with each frequency label lit, sliders set in a gentle curve

What a band actually is

Every sound you hear is a mixture of frequencies, low to high. An equalizer splits that range into bands and gives each one a slider. Raise the slider and everything inside that band gets louder; lower it and everything gets quieter. That’s all an EQ does — it’s a set of volume controls, one per frequency range.

The bands on a 6-band EQ are spaced so each covers a musically distinct job. Ours sit at 60 Hz, 150 Hz, 400 Hz, 1 kHz, 2.4 kHz and 15 kHz; other equalizers use slightly different centres but the logic is identical. Here’s what each one does.

Six equalizer bands from 60 Hz to 15 kHz labelled weight, warmth, mud, core, clarity and air, with a bar showing a phone speaker only reproduces from about 300 Hz upward
The six bands and what each one carries. Note the bottom two are outside what a phone speaker can reproduce.

60 Hz — sub-bass: weight

What lives here: the very bottom of a kick drum, an 808, the lowest notes of a bass guitar, cinema rumble. You feel it as much as hear it.

  • Boost → more physical weight and thump. Too much and the whole mix goes woolly and eats headroom
  • Cut → tighter, cleaner low end. Cutting 60 Hz on speech recordings removes rumble and traffic noise for free

The catch: most small speakers can’t reproduce it. A phone speaker produces almost nothing below 300 Hz, so this slider does nothing useful there except waste headroom. It matters on headphones and on proper speakers.

150 Hz — bass: warmth and body

What lives here: the body of a kick drum, bass guitar fundamentals, the low end of a male voice, the warmth in a piano.

  • Boost → fuller, warmer, “bigger” sound. This is where most of the audible bass impression comes from, which is why a small lift here often sounds bassier than maxing 60 Hz
  • Cut → thinner, but clearer. If a mix sounds thick or boomy, this is usually the band to reduce

This is also the band where mud starts. Warmth and mud are the same frequencies in different amounts.

400 Hz — low mids: the mud band

What lives here: fullness in voices and guitars, the boxy resonance of small rooms, the congested middle of a badly mixed track.

  • Boost → rarely a good idea. Adds body to a thin recording, but quickly turns boxy
  • Cut → the single most useful move on most EQs. Two or three decibels out of 400 Hz clears space between the bass and the vocals, and everything sounds more defined without anything getting louder

If you only ever move one slider, move this one down.

1 kHz — mids: the core

What lives here: the fundamental of almost every melodic instrument and most of the vowel sounds in speech. This is where the music is.

  • Boost → forward, present, slightly telephone-like if pushed
  • Cut → the “scooped” sound: bass and treble with a hollow middle. Sounds impressive for thirty seconds and tiring after that

Most of the time, leave 1 kHz near flat and shape around it. It’s the reference the other bands are judged against.

2.4 kHz — presence: clarity

What lives here: consonants in speech, the attack of a snare, pick noise on a guitar, the edge of a vocal. The ear is at its most sensitive in this region, so small moves have big effects.

  • Boost → clearer, more intelligible, more “in the room”. Two or three decibels here is the fix for a mumbled podcast or dialogue buried under a film score
  • Cut → softer, more distant, less fatiguing. Useful for harsh recordings or for long listening sessions

Because the ear is so sensitive here, boosting 2.4 kHz also makes things feel louder without much change in measured level — a trick worth knowing if you’re near a volume ceiling.

15 kHz — air: shimmer and hiss

What lives here: cymbal shimmer, breath, the sense of space in a recording. Also tape hiss, MP3 artefacts and the fizz of a cheap microphone.

  • Boost → airier, more open, more “expensive” sounding — on a good recording. On a poor one, it just lifts the hiss
  • Cut → duller but smoother. Cutting 15 kHz is a quick fix for a harsh or noisy source

Many adults hear little above 15 kHz anyway, so treat this band as seasoning, not a main ingredient.

The rule that makes all of this easier: cut before you boost

Every decibel of boost pushes peaks closer to the ceiling, and past the ceiling you get clipping — the crackle and harshness that people mistake for “the speaker can’t handle it”. Cutting costs nothing.

So if a track sounds dull, don’t reach for 15 kHz first. Try taking 2 dB out of 400 Hz. If it sounds thin, don’t max 60 Hz; try a small lift at 150 Hz and a small cut at 400 Hz. Then raise the overall volume to compensate. You’ll get the same balance with more headroom and less distortion.

Starting points

These are places to start, not answers. Adjust from here.

Goal60 Hz150 Hz400 Hz1 kHz2.4 kHz15 kHz
Clear speech / podcasts−4−1−20+30
Headphones, music+3+1−20+1+1
Phone speaker00+2+1+2−1
Harsh or hissy recording0+100−2−4
Late-night, low volume+2+200+20

The phone-speaker row deliberately leaves the bottom two bands at zero. A phone driver can’t reproduce them, and pushing them up just wastes headroom. For a full treatment of bass specifically — why the maxed-out low slider backfires and what to do instead — see best EQ settings for bass.

The late-night row is the same idea as Apple’s “Late Night” preset: at low volume the ear loses sensitivity to lows and highs, so lifting both ends restores the balance.

Where you can actually use this

On iPhone, an equalizer only affects audio the app itself is playing — iOS doesn’t let one app process another’s output. Apple Music has fixed presets in Settings → Music → EQ, Spotify has its own EQ inside the app, and for your own files you need a player with an EQ built in. The equalizer app has these six bands with the presets above; if you just want to hear what each band does before installing anything, the online equalizer runs in the browser on any audio file.

Frequently asked questions

What do the equalizer bands mean?

Each band is a slice of the frequency range with a slider that raises or lowers everything inside it. On a 6-band EQ the bands typically sit at 60 Hz, 150 Hz, 400 Hz, 1 kHz, 2.4 kHz and 15 kHz — roughly sub-bass, bass, low mids, mids, presence and air. Moving a slider up boosts that slice by the number of decibels shown; moving it down cuts it.

What are the best equalizer settings?

There is no single best setting, because the right EQ depends on what you are listening through and to. A useful default is flat with two small moves: a gentle cut around 400 Hz to clear congestion, and a lift at 2.4 kHz if you want speech clearer. Add bass only on headphones — a phone speaker cannot reproduce it.

Should I boost or cut on an EQ?

Cut first. Every decibel of boost eats headroom and brings clipping closer; cutting never does. If the mix sounds muddy, cut 150–400 Hz rather than boosting the highs. If it sounds dull, try cutting the low mids before boosting the treble. Then raise the overall level to compensate.

What EQ settings make voices clearer?

Lift 2.4 kHz by 2–3 dB, cut 400 Hz by 2 dB, and cut 60 Hz by 3–4 dB so rumble is not competing with the voice. Consonants live in the 2–4 kHz region, so that band is the one that makes a mumbled podcast intelligible. Do not boost the top band; it adds hiss, not clarity.

Which EQ band is bass?

On a 6-band EQ, 60 Hz is sub-bass and 150 Hz is bass proper. The 60 Hz band adds weight you feel more than hear; 150 Hz adds warmth and body and is also where mud builds fastest. Most of the audible bass impression comes from 100–200 Hz, which is why raising 150 Hz slightly often sounds bassier than maxing 60 Hz.

Which EQ band is treble?

2.4 kHz is presence — attack, definition and speech intelligibility. 15 kHz is air: shimmer on cymbals and the sense of space, but also hiss. Most of what people call brightness happens between those two, so a small lift at 2.4 kHz usually does more than a large one at 15 kHz.

Why does my EQ do nothing on the phone speaker?

The bottom bands are outside what the driver can reproduce. A phone speaker produces very little below about 300 Hz, so a 60 Hz boost sends energy it cannot turn into sound — wasted headroom and possible distortion. On a phone speaker the useful bands are 400 Hz upward; a small lift at 400 Hz and 1 kHz adds body, and 2.4 kHz adds clarity.

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